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Showing posts with label singularity. Show all posts
Showing posts with label singularity. Show all posts

Saturday, March 11, 2023

future timeline prediction by J. R. Damon ; technoshaman001

 a prediction of the future timeline of technological advances by J. R Damon ; technoshaman001

"

Nano crystal Technology/Electricity

2030 Building matter at molecular level, instantaneous transformation from substrate to substrate


Cryogenics



Genetic Sequencing/Editing

2029 -Aesthetic Application modification of oneself's features

2034 -h+ Human,Machine,Animal, AI. Chimeras

2036 Medical Application to functionally cure all diseases

2040 Fusion of consciousness’s, chimeras, AI’s in the exosphere

CONSCIOUSNESS EMULATION - AI - PSYCHEDELICS

PsyCrypto- Psychedelic Cryptography

  • 2018- Designing VR room with hidden messages that can only be seen by people tripping 

  • PsyCrypto + Connectome research will give us hard math for consciousness emulation -tina ~2020 


Mixed/Virtual Realities

2031 Full immersion EVR with nanorobotics


Space Colonization/Habitats

2040 Complete Colonization of Solar System, Terra rings, biospheres




NETWORK- 4g(giga),LTE,5g,6g,7g,8g,9g 1-9tera, 1-9peta


2040 -Petabyte speeds will allow solar system travel with teleportation of consciousness and body


"


chatgpt analyzation of my prediction

"

This prediction by Jayelynn Damon outlines advancements in various fields such as nanotechnology, cryogenics, genetic sequencing/editing, consciousness emulation, mixed/virtual realities, space colonization, and networking.

Starting with nanotechnology, the prediction suggests that by 2030, it will be possible to build matter at the molecular level and achieve instantaneous transformation from substrate to substrate. This could have significant implications for fields such as medicine, materials science, and electronics.

The prediction also suggests advancements in cryogenics, genetic sequencing/editing, and aesthetics. By 2029, aesthetic modifications of one's features may be possible through genetic sequencing/editing, while by 2034, the prediction suggests the emergence of human-machine-animal-AI chimeras. Furthermore, by 2036, medical applications could functionally cure all diseases.

The prediction also discusses advancements in consciousness emulation, where the combination of AI and psychedelics could give us hard math for consciousness emulation by around 2020. By 2040, the prediction suggests the fusion of consciousness's, chimeras, and AI's in the exosphere.

Mixed/virtual realities are also predicted to see significant advancements, with the full immersion of extended reality (EVR) with nanorobotics possible by 2031.

The prediction also touches on space colonization/habitats, where by 2040, complete colonization of the Solar System, terra rings, and biospheres could be achieved.

Finally, the prediction suggests advancements in networking technologies, with speeds up to petabytes by 2040, enabling solar system travel with the teleportation of consciousness and body.

Overall, the prediction paints a picture of a future where technology has advanced significantly, with the potential for dramatic changes in fields ranging from medicine to space travel."

Saturday, December 24, 2022

GPT3 analyzed my predictions for the future

 


create a future prediction based on mine 
 
"

Nano crystal Technology/Electricity

2030 Building matter at molecular level, instantaneous transformation from substrate to substrate


Cryogenics



Genetic Sequencing/Editing

2029 -Aesthetic Application modification of oneself's features

2034 -h+ Human,Machine,Animal, AI. Chimeras

2036 Medical Application to functionally cure all diseases

2040 Fusion of consciousness’s, chimeras, AI’s in the exosphere

CONSCIOUSNESS EMULATION - AI - PSYCHEDELICS

PsyCrypto- Psychedelic Cryptography

  • 2018- Designing VR room with hidden messages that can only be seen by people tripping 

  • PsyCrypto + Connectome research will give us hard math for consciousness emulation -tina ~2020 


Mixed/Virtual Realities

2031 Full immersion EVR with nanorobotics


Space Colonization/Habitats

2040 Complete Colonization of Solar System, Terra rings, biospheres




NETWORK- 4g(giga),LTE,5g,6g,7g,8g,9g 1-9tera, 1-9peta


2040 -Petabyte speeds will allow solar system travel with teleportation of consciousness and body



" - technoshaman001
 
 
GPT3:
 
 
It's difficult to predict the future with any degree of certainty, but your vision of the future involves several exciting developments in a variety of fields.

In the realm of nanotechnology, you predict that building matter at the molecular level and instantaneous transformation of substrate to substrate will be possible by 2030. This could have far-reaching implications for manufacturing, materials science, and potentially even medicine.

You also mention cryogenics, which involves the preservation of organisms or tissues at extremely low temperatures in order to potentially restore them to life in the future. While this technology has been around for some time, it is still largely experimental and has not yet been successful in bringing cryopreserved organisms back to life. It remains to be seen whether significant advances in this field will be made in the coming years.

Genetic sequencing and editing are already well-established fields, but you predict that they will be used for aesthetic modifications of physical features by 2029 and will be able to functionally cure all diseases by 2036. This is an ambitious prediction, as genetic editing technology is still in its early stages and there are many technical and ethical challenges to overcome before it can be used in this way.

You also mention the fusion of consciousnesses, chimeras, and AI in the exosphere and the use of psychedelics and VR to design hidden messages that can only be seen while tripping. These predictions are highly speculative and would depend on the development of technologies and understanding of consciousness that do not yet exist.

In the realm of mixed and virtual realities, you predict that full immersion EVR with nanorobotics will be possible by 2031. This could potentially lead to a more seamless integration of virtual and real worlds and allow for new forms of communication and interaction.

Finally, you predict that space colonization and the creation of habitats will be possible by 2040, with the complete colonization of the solar system and the creation of terra rings and biospheres. This is an ambitious prediction, as it would require significant advances in space technology and the ability to sustain human life in a variety of extreme environments.

  • Nano crystal technology and electricity: Developments in this field could have a wide range of applications, including the creation of new materials with unique properties, the development of more efficient energy systems, and the creation of novel medical treatments. For example, nanocrystalline materials have already been used to create stronger and more durable structural materials, and there is ongoing research into their use in energy storage, drug delivery, and tissue engineering.

  • Cryogenics: While cryogenics is still an experimental field, some scientists and companies are working on the development of cryopreservation techniques that could potentially be used to preserve organisms or tissues for long periods of time, with the hope of eventually being able to restore them to life. However, there are many technical and ethical challenges to overcome before this becomes a reality, and it remains to be seen whether significant progress will be made in this field in the coming years.

  • Genetic sequencing and editing: These technologies are already being used in a variety of applications, including the identification of genetic risk factors for certain diseases, the development of personalized medicine, and the creation of genetically modified crops. However, the use of these technologies for aesthetic modification or functional cures for diseases is still highly speculative and would depend on significant advances in our understanding of genetics and the development of new technologies.

  • Fusion of consciousnesses and chimeras: The concept of merging different consciousnesses or creating hybrid organisms through the fusion of different species is highly speculative and would depend on the development of technologies and understanding of consciousness that do not yet exist. While there has been some research into the concept of consciousness and its relationship to the brain, it is still not fully understood and there are many open questions that would need to be addressed before such a fusion could be attempted.

  • Mixed and virtual realities: The development of more advanced VR technologies could have a wide range of applications, from entertainment and gaming to education, training, and teleconferencing. The integration of nanorobotics could potentially allow for the creation of even more immersive VR experiences and the seamless blending of virtual and real worlds.

  • Space colonization: The colonization of other planets or celestial bodies would require significant advances in space technology and the ability to sustain human life in extreme environments. This could involve the development of new types of habitats, the creation of self-sustaining ecosystems, and the development of systems for generating food, air, and other resources. While this is an ambitious goal, it is not beyond the realm of possibility given enough time and technological progress.

Overall, your vision of the future involves many exciting developments in fields such as nanotechnology, genetics, virtual reality, and space exploration. While it is difficult to predict exactly what the future will hold, it is clear that these and other technologies have the potential to shape the world in significant ways in the coming years.

Sunday, December 11, 2022

Sapphira ; 1

 

Sapphira by jayelynn damon technoshaman001 + stablediffusion

Sapphira was an artificial tropical biodome space habitat on the outer edges of the solar system. It was named after the ancient Greek word for sapphire, as the walls of the biodome sparkled and shimmered in the amplified sunlight.

Inside Sapphira, it was like a paradise. The habitat was designed to mimic the conditions of Hawaii, with warm temperatures, plenty of sunlight, and lush vegetation. The air was filled with the sounds of exotic birds and the gentle rustling of palm trees.

The residents of Sapphira were a diverse group of people, who had come from all over the solar system to live in this little slice of heaven. They included scientists, artists, and adventurers, all drawn by the promise of a new life in a beautiful, tropical setting.

One of the residents, a young woman named Emily, was particularly drawn to Sapphira's natural beauty. She spent her days exploring the biodome, marveling at the colorful plants and animals that called it home. She even found a hidden waterfall, hidden deep in the heart of the habitat, where she would go to relax and meditate.

Despite the challenges of living in a space habitat, the residents of Sapphira were happy and content. They worked together to maintain the biodome and keep it running smoothly, and they formed a tight-knit community of friends and neighbors.

But as time passed, the residents of Sapphira began to realize that their paradise was not without its dangers. The biodome was vulnerable to space debris, and there were times when the habitat had to be evacuated due to threats from passing asteroids.

Despite these challenges, the residents of Sapphira remained determined to make their space habitat a success. They continued to work together and support one another, and they remained committed to their dream of living in a tropical paradise, even on the edge of the solar system. by GPT3 + technoshaman001

Saturday, April 2, 2022

the 6G metaverse is going to transform our languages to 4D


the 5g, 6g, and 7g internet is going to change the way we interact in the metaverse

Monday, October 26, 2020

Terence McKenna provided a rational and ethically-aware solution to America's drug problems

 THE VEGETABLE DRUG ACT 

 by Terence McKenna

Terence McKenna provided a rational and ethically-aware solution to America's drug problems in a section in his book Food of the Gods given below:


A MODEST PROPOSAL

A drug policy respectful of democratic values would aim to educate people to make informed choices based on their own needs and ideals. Such a simple prescription is necessary and sadly overdue.

A master plan for seriously seeking to come to terms with America's drug problems might explore a number of options, including the following.

1. A 200 percent federal tax should be imposed on tobacco and alcohol. All government subsidies for tobacco production should be ended. Warnings on packaging should be strengthened. A 20 percent federal sales tax should be levied on sugar and sugar substitutes, and all supports for sugar production should be ended. Sugar packages should also carry warnings, and sugar should be a mandatory topic in school nutrition curricula.

2. All forms of cannabis should be legalized and a 200 percent federal sales tax imposed on cannabis products. Information as to the THC content of the product and current conclusions regarding its impact on health should be printed on the packaging.

3. International Monetary Fund and World Bank lending should be withdrawn from countries that produce hard drugs. Only international inspection and certification that a country is in compliance would restore loan eligibility.

4. Strict gun control must apply to both manufacture and possession. It is the unrestricted availability of firearms that has made violent crime and the drug abuse problem so intertwined.

5. The legality of nature must be recognized, so that all plants are legal to grow and possess.

6. Psychedelic therapy should be made legal and insurance coverage extended to include it.

7. Currency and banking regulations need to be strengthened. Presently bank collusion with criminal cartels allows large-scale money laundering to take place.

8. There is an immediate need for massive support for scientific research into all aspects of substance use and abuse and an equally massive commitment to public education.

9. One year after implementation of the above, all drugs still illegal in the United States should be decriminalized. The middleman is eliminated, the government can sell drugs at cost plus 200 percent, and those monies can be placed in a special fund to pay the social, medical, and educational costs of the legalization program. Money from taxes on alcohol, tobacco, sugar, and cannabis can also be placed in this fund. Also following this one-year period, pardons should be given to all offenders in drug cases that did not involve firearms or felonious assault.

If these proposals seem radical, it is only because we have drifted so far from the ideals that were originally most American. At the foundation of the American theory of social polity is the notion that our inalienable rights include "life, liberty, and the pursuit of happiness." To pretend that the right to the pursuit of happiness does not include the right to experiment with psychoactive plants and substances is to make an argument that is at best narrow and at worst ignorant and primitive. The only religions that are anything more than the traditionally sanctioned moral codes are religions of trance, dance ecstasy, and intoxication by hallucinogens. The living fact of the mystery of being is there, and it is an inalienable religious right to be able to approach it on one's own terms. A civilized society would enshrine that principle in law.

Sunday, October 18, 2020

Session 4: The Mind Palace - gunpigew

 

One of the first VR rooms technoshaman ever created circa. 2015

“Only psychos and shamans create their own reality”   - Terence McKenna  


Fall, 2015.

“Hey..” a sheepish voice announced itself on the Ventrilo server. “I think this stuff is so cool. I want to learn how to make it.”

“It’s just HTML. Here’s a link to get started,” said the gruff words of a world builder, pasting a link to the W3schools website. Not exactly a welcoming statement--his models might have been crashing his system at the time, unsettling his mood. But he wasn’t wrong. It was indeed simple to make stuff.  

As the conversation grew, it was apparent that this newcomer had never made a simple website. A simple mastery of HTML was a basic skill that the cadre of JanusVR world builders took for granted. I had picked it up in college. My first student website was a blue sky background with annoying animated gif files, the required “under construction” banner and a wav file of the hamster dance playing on a loop--artistically contemporary for its time.

Over the next few months I would jump onto the Ventrilo server and hear a conversation in progress over the basics of HTML and polygon counts. My attention would divert to the latest webspace I was working on. I was glad someone was helping, but I had work to do, and web development wasn’t exactly my day job—I was in no position to tutor. The conversations were placed in the back of my mind like a distant office chat. Then there was a series of links pasted in the chat.  That was followed by urging from this person to check out what they’ve done.

Workspaces in JanusVR. A place to develop your works in progress before uploading.

Workspaces in JanusVR. A place to develop your works in progress before uploading.

I exited out of my VR workspace where I was going back and forth from Virtual Desktop editing locally before uploading my work. I made my way to the main portal and then to the lobby where a few other users were gathered. I clicked on the portal that had been created next to the fountain in the center of the room. When you would do this in JanusVR it would send a request to the server where the website was hosted to fetch the necessary data to build the space. Then it took some time to load the majority of it into memory, at least enough for you to enter and explore. The loading bar took a long time on this one, but I waited patiently. Eventually, a foyer came into view. In the center of it was a face that cycled through various colors almost like a neon sign. The walls were covered in bright animated gifs that looped eternally. The themes seemed to cover a gamut from natural awe, to spiritualism, to encouragement of taking psychedelics. Next to these were the author’s face in various decoration. To me it was alien. The gender was ambiguous. Remember, I’m a veteran, and my customers are typically church-going simulator operators and highly dependable, albeit, predictable and sober engineers.  My social circle wasn’t much different. I had stepped into a realm of the strange.  Like a drag dinner show I was surprised with for a birthday gag while on leave in San Francisco years back, I took this new experience just as light heartedly. I rounded the corner and saw a 3D model of a face scanned by pphotogrammetry rotating on a pedestal. The eyes were completely black with special contact lenses. The face was adorned with makeup and tattoos. This was most definitely someone I would never encounter in my sleepy seaside village in Florida.

Source: www.goodreads.com

Source: www.goodreads.com

I looked at every corner of this space. I even hit the hover button and floated around a bit to take in every meticulous detail that was added to this place. This was one of the reasons this room took so long to download and populate in VR. The other was that this novice had yet to learn the art of optimization to reduce bandwidth. As I ventured deeper into the snaking space, I saw other portals that were branching off into other webspaces. I held off investigating them until I reached the end of this space. Around a blind corner I saw a wall with a parental warning. Cleverly, the builder put a false wall there. The collision logic was turned off--you could pass right through it like a hologram. Oh. I’m intrigued. That’s a use of virtual space I hadn’t considered! Being at the end of the space, I went back to the beginning to investigate the portals. A few were dead links. They defaulted to the virtual equivalent of an “Error 404” Others were much larger in size than the central hub I had first entered. One was a large forest at night, with a campfire hidden among the trees. Around the campfire was a flying saucer and colorful pieces of art cycling through their animated gif textures. I worked my way through these webspaces, returning to the hub to open the next portal. I made it near the end of the hallway where there was a portal to what looked like a bar. I entered and found myself on a street in Toronto. The surroundings were a 360 photosphere. The building that was of interest was lined up with the photo. A staircase led down to a dance club that was industrial in theme. It was a faithful, but simple reproduction. Instead of a wall of liquor bottles behind a bar, a stock photo of a repeating pattern of bottles did the trick. The main impression that the size and orientation were mostly correct. As I walked through the empty venue, I saw pictures floating about showing people in full goth regalia. I imagined these were friends of the author. From the smiles, it seemed like they had some fun nights.

Descending the steps to Techn0’s favorite and no longer existing bar.

Descending the steps to Techn0’s favorite and no longer existing bar.

Upon returning to the main hub, I saw the author’s avatar. We greeted each other via the built in voice method in the world. Then we decided to switch to Ventrilo. While the in-world speech engine worked fine, it faded over distance as speech naturally would the further you stepped away. Not many people had the patience to traverse webspaces at human speeds.  Often you would only hear half a sentence before they would zoom out of sight. Ventrilo, which would later be replaced by Mumble, and eventually Discord, operated more like a satellite radio, allowing you to talk to anyone as long as they were in the same channel. It also had another purpose. If you have been reading this blog since the first post, I used a second computer for communication. JanusVR was prone to crashes, especially if you were like many users are using the bleeding edge build. You never knew what would kick it off. Adventuring into a new webspace was novel data for the engine to crunch on. Crashes were often expected.

 

This was the first trans person I had ever met. I confessed it was new territory for me, and that my brain might not have the plasticity to keep up with the pronouns. He said to use whatever I like, just to keep being nice about it. And so in this post, I’m going to do the same. I’m not stopping at transsexual. This person was transhumanist.  There were some concepts I felt were truly alien to me, but I was going to find that the use of immersive technology could convey information in a more direct way.

He went by the handle “techn0shaman”. The moniker fit the webspaces that he built. They were all mixtures of spirituality and technology; some of that technology being biological in nature. 

I showed him my webspaces that I had been building. They were mostly demonstrations of my JavaScript prowess--interactive places that showcased hand tracking. Others were exhibits for the services my work provided. Compared to the techn0shaman, my creations were steeped in utility and lacked the creativity and reflection he brought to bear.

Techn0 brought me to a very interesting webspace that forced you to contemplate. You entered on a shore where you had to cross a narrow bridge to an island. Haunting sounds of birds and monkeys made you feel you were in a deep jungle. On the island were images that were inspired by Hinduism and Buddhism. These icons led you up a ramp to a black pyramid. Inside the dome was a “ghost recording” of Techn0 pacing around the pyramid. Along the walls were more images, and among them was Techn0’s real name and his birthdate. He explained that this was a digital fragment of himself that will continue to live on in the metaverse as long as the data is hosted. I believe he used IPFS, a distributed method of cloud storage, to host the ghost recording, so it possibly could. Techn0 thought a lot about how he could be more than what limited him in his mortal coil. He entertained thoughts of the singularity, and augmenting his body with technology as it became available. This metaverse was just a first step.

Me admiring that instead of modeling a fish tank, Techn0 put four animated gifs on planes together.

Me admiring that instead of modeling a fish tank, Techn0 put four animated gifs on planes together.

Techn0shaman became one of the most prolific worldbuilders. I learned that he liked to hide content, usually in places that were tricks of the eye--a gap in a rock face camouflaged with repeating textures, for example. I eventually went behind the false wall hiding mature content--I admired his daring to share unabashedly. I also found a vent that wasn’t readily visible. If you flew up to the top of it you could find more portals to webspaces.  He had recreated his childhood home to scale. Photographs were placed exactly where they were taken, filling in the details. Smiling family faces looked back at me as I stood in a simple space. There was a dissonance growing in my mind. I wasn’t learning all the details about Techn0shaman as one would in memoir or biography. I was getting the feeling of his life, the sentiment. I started to know this person, at least what he was showing the world, very well. But it wasn’t a knowing of life events and history. It was attitude, fears, and hopes. This became evident to me as I stood on the balcony of his “someday” luxury hi-rise apartment in downtown Toronto.

This is the story of how VR brought together a transsexual woman from Toronto and a former special operations veteran from Florida to friendship. If Virtual Reality can achieve something like that, imagine what other chasms it could breach if used properly.   

I’m glad we followed his advice. I found an other.

written by gunpigew about techn0shaman - Jayelynn

Wednesday, March 27, 2019

techn0shaman's computer, baja blast, & 3D printer

 

March 27th 2019 Ender 3 is printing Anubis in this video

Monday, October 8, 2018

techn0shaman cyberpunk VR lounge Toronto 2018


the cyberpunk virtual reality lounge I used to run in Kensington Market Toronto

 

Sunday, June 24, 2018

How Virtual Reality Will Help Shape Our Psychedelic Future - B. J Murphy

 


When I think about the future, I envision mass technological disruptions across the entire landscape. Artificial intelligence (AI) being embedded into the very fabric of our architecture and institutions, 3D printing transforming our socio-economic system from scarcity to abundance, and virtual reality/augmented reality (VR/AR) unleashing infinite potential in shaping our perceptions of reality. 

One could argue that we've already been experimenting with VR/AR via the use of psychedelic drugs, like psilocybin, DMT, etc. But for many, the perception of these drugs tend to carry an unfortunate negative connotation. When people think of someone doing shrooms, a lot of them think of a person going mad in the middle of the woods. When people think of someone doing LSD, a lot of them think of a person believing they're Peter Pan as they hoist themselves off the top of a skyscraper.

The devil may be in the details, but for those who actually experiment with psychedelics, the devil isn't this terrible thing which results in their immediate death or psychological disruption; the devil is the infinite potential of their mind overcoming the many obstacles of reality.

And with this understanding, futurists and psychonauts techn0shaman and Celestina Madry attended this year's VRTO expo in Toronto. It was there they'd discussed "the limitations of our current cultural linguistic models of communication as well as the potential solutions that may result in the transformation of civilization."

In translation, they went into the science and history behind the use of psychedelics and how technologies, like VR, can help people grasp a much more thorough understanding in the potential of psychedelic use. 

In accordance with research as of late, the use of certain psychedelics under medical oversight has provided treatments to a variety of conditions, such as depression, addiction, PTSD, etc. But even for those who don't suffer from any of these conditions, the use of psychedelics can be a transformative experience in understanding not just reality but yourself as well.

By using technological mediums like VR and AR, those same experiences can be simulated, allowing people to immerse themselves in worlds of their own creation, or even augment the world that is already around them. Even within the medical field, VR and AR are being used to help treat some of the very same conditions to which psychedelics are being used to treat, like PTSD


"I surf information waves, waves that can change the mind. Mind-changing drugs, yeah! Alternate reality drugs, yeah!"
- Timothy Leary

By unlocking the potentialities of the human mind via VR/AR, our psychedelic future is unleashed. To mold and shape our reality through our imagination and creativity has been the aspiration of psychonauts throughout history.

The famous psychologist Timothy Leary once referred to himself as a "surfer," envisioning a future where, "[t]o study biology, you can press a button and make yourself part of the human body. You can become a white blood cell and learn about the circulatory system by traveling through an artery. You can call up the Prado Museum in Madrid and study Goya's paintings."

"I surf information waves," Leary would say. "Waves that can change the mind. Mind-changing drugs, yeah! Alternate reality drugs, yeah!" 

Though, the question remains: Will you surf the information waves? Will you immerse yourself into virtual and augmented worlds via VR/AR just as psychonauts have done with the help of psychedelics? Will you open up your mind to the possibilities of our impending psychedelic future?

Thursday, June 21, 2018

Empathic Understandings with EVR

 

techn0shaman 2018

Thank you all for the very warm welcome, thank you Keram and faculty of VRTO for inviting us to speak here with you, im techn0shaman and this is my esteemed colleague and friend Celestina Aurora Madry ,I am really excited to be here today to talk with all of you about some of the things that inspire me and I am passionate about, what impells me to speak to a room full of people like this is a psychedelic experience I had 4 years ago with psilocybin. Electronic virtual reality, language, and psychedelics are all very closely related so im just going to jump in and start talking about some points of interest :]


  • Distinction between EVR AND VR

Virtual Reality as a concept similar to how Elliot Edge described, is something that manifested around 10,000 or so years ago when we as a species first left nature. That boundary created a cascade effect into what we now call history and we have been missing that link to gaia ever since. 


EVR is on the brink of transforming our entire civilization and is at the forefront of our global cultural toolkit, we will and are using this technology to transform every industry, culture, and the values we share as a global organism. I’m interested in EVR because of its potential to solve many problems we face.


  • How EVR creates a portal into infinity/imagination

The ability to build anything from our imagination has some amazing implications what we will come back to later in our talk. - the main point I would like to make is that the physical restraints of VR are much harsher than EVR, EVR allows scalability and construct on a scale not even advanced nano engineers and space mining civilization is able to provide. Cyberspace is built with photons of light and is able to transform instantly, we do not have that kind of tool making technology in this dimension yet.


  • How we can use EVR to evolve our language

Language is very similar to bandwidth because it is information. 

The higher the bandwidth the more information you can move from one place to another/

EVR has a much higher bandwidth than linguistic or written language because of the extra spatial dimension involved - if we can utilize this it will unlock a potential transformation of society through an empathic understanding of each other, this is similar to how plants work. Through a network of understanding they communicate to each other and other species through metabolic activity and exo pheromones.


Limitless constraints on how we can 3D visualize our language of communication as a multifaceted hyperdimensional linguistic construct with a topology that is ever changing, and filled with pure understanding and meaning. By combining acoustical sound waves to 3 or 4 dimensional visual stimuli we will be able to see what each other means, literally. Perhaps we can look at the Ayahuasca experiences, some shamans in the amazon rainforest describe. Their hallucinations from the plants as a 3D, textured experience.



Can you use an example

  • What EVR and psychedelics have in common in terms of their effect on language?

 is that both things allow one to become much closer to the actual essence of what one is trying to portray- our internal narratives in our mind that can never, ever be fully distilled into words, and that we can never fully explain to others, or to ourselves even. No matter how well I describe something, if I explain my thoughts in detail to you, it will not accurately be understood as all have unique internal narratives within our minds. 


However, if I could show something to you directly, we overcome this distance that can come with words and gestures.

 Acoustical linguistic structure is effective at allowing us to overcome the physical limitations that come with needing to show something to you directly. 

For example, I can’t show directly in this auditorium how a 553 meter tall structure looks like. Me using the phrase “the CN Tower is 553 meters tall” to refer to a height that is too vast for me to show you directly in this auditorium overcomes the physical space - the linguistic tile is inferior to the true meaning of the intended understood structure. A more informationally dense authentic way to communicate the concept of how tall 553 meters is to you, would be to model the CN Tower in EVR, and have you look at it.

 

                                                                                        


  • How we can use EVR to simulate psychedelic experiences and what are the implications


 We live in wonderful times. Thanks to organizations like maps,[use a second example] there has been an unprecedented renaissance of psychedelic research that has not been seeing since the 1950s and 1960s. There has been lots of inspiring research about how psychedelic substances can be used to treat various psychological maladies such as depression, anxiety, and PTSD[talk about the benefits of non clinical use too ie. the miraculous transcendental shift in a persons personality who is healthy]. This research has allowed us to demonstrates how the emotional content of psychedelic experiences can have therapeutic value. However, there hasn't really been very much inquiry into the nuts and bolts of the psychedelic experience. 


The media tends to portray the subject of contents of psychedelic experiences as being highly delirious – for example, dragons guarding the fridge, talking pink elephants, etc. There seems to be a prevailing stigma about Taking the contents of psychedelic experience as something that can be rationally analyzed.[in contrast talk about the glorification of alcohol]


What really struck[use another word here] me during my psychedelic experiences is that the experience seems like something that is both highly mediated by my imagination, but is also driven by complicated mathematical clockwork. It just seems so precise,[be more sure of yourself here, we dont have all the answers but say that ‘it is precise vs it just seems so precise’] that I couldn't help but wonder whether to people on acid who are looking at the exact same thing will end up seeing exactly the same shapes because they're bringing is applying the same mathematical process to their visual field.




EVR could be a broadly utilized tool in psychedelic science. 

EVR allows one to control many of the perceptual variables within the moment of experience. It would be difficult, if not impossible to determine whether two people sitting in the living room on acid are seeing the same version of the living room do to slight differences and location, lighting , etc.

however, if you put these people into a [EVR] experience, you can guarantee that they are receiving exactly the same visual input. 


However, even if we can standardize the perceptual inputs, we still hit a bit of a roadblock when it comes to measuring the perceptual outputs – or, the subjective contents of the psychedelic experience. Unfortunately, we can't hit record on our brain[just yet], and spoken word language is [very low bandwidth] only equipped to describe a very Basic mathematical and geometric concepts, such as square, triangle, Circle, etc. 

Most people are at a loss for words when they are confronted with the incredibly complex geometry that his presence within the psychedelic experience. Phrases such as kaleidoscopic[user two examples] might be able to give us a general depiction of the big picture of what the perceptual outputs looks like, but the bandwidth is too low to be able to describe all the detail mathematical properties of the perceptual outputs. It's kind of like those fuzzy images of Pluto that we saw in our science textbooks at school- we know that Pluto is round, and we know it's diameter and circumference, but the details of what the surface looks like are fuzzy.[talk about how advanced machines were capable of getting us more clear images with scientific research and teams of people working together to solve the issue of clarity, the psychedelic renaissance will have too include the same scientific rhetoric to study these things]


This is why EVR is a promising medium for psychedelic replication and art. It eliminates the need to describe to people what one has seen beneath their eyelids using a low bandwidth spoken word medium of communication, and allows one to directly design and show the full complexity and detail that it needs to depict it in an accurate manner. 


Why do I think the contents of psychedelic experiences are important? Because I think that it is entirely possible that the geometry that we see beneath our eyelids during psychedelic experiences may very well contain insights into the semantic networks of the human biocomputer. The road to completely ironing out the details for a scientifically sound methodology to figure this out is still ahead of us, but I do anticipate that EVR will play a key role in allowing us to do so.  



  • Some of the research we are conducting on ourselves with EVR and Psychedelics

techn0shaman

Building Mind Palaces in the Multiverse - decentralized web with JanusVR

 

Mind Palace - a sequence of sensory input memories that can be experienced in EVR

How this affects subjective memories?



Tying loose ends - Future events - Oh, and before we go - Charity


A charity we would like to publicize with this amazing opportunity here at VRTO is Botanical Dimensions - a non profit organization that has created a safe haven for plants with a history of shamanic and psychedelic usage. We thinks it’s very important to have a space for the preservation of these important plants, our friends who have been here long before us and will exist long after us <3



Empathic Understandings with Psychedelics & EVR


Tina & techn0shaman discuss the limitations of our current cultural linguistic models of communication as well as the potential solutions that may result in the transformation of civilization; psychedelics, bandwidth, future language, and refreshing optimistic narrative for the human story from Gaia to cyberspace.


TINA BIO 

As a child, Tina Madry dreamed of being the first person on Mars. Upon adulthood, she discovered that her true calling is to explore inner space rather than outer space, inspiring her to become a psychonaut and psychedelic scientist.

 

techn0shaman BIO 

techn0shaman has been living in Toronto for 10 years. In 2014 they became extremely interested in EVR and eventually learned to develop after an encounter with Psilocybin Mushrooms. This inspired them to speak publicly about language and electronic virtual reality, building 3D websites in partnership with JanusVR they have created an extensive mind palace network spanning over 90 portals and growing. 



Title of Talk #2 - 

EXPANDING ON -Empathic Understandings with Psychedelics & EVR

MEET AND GREET

Celestina and techn0shaman will expand on their earlier talk, going more in depth with the content and will have a Q & A session. This is a workshop-discussion and will not be a formal presentation. Come join the circle and enjoy some intellectual mind expanding conversations with some cool cats who ride the fringes of culture and experience the weird!