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Showing posts with label spiritual. Show all posts
Showing posts with label spiritual. Show all posts

Wednesday, September 27, 2023

Author your Peace into Existence

Author Your Peace into Existence, Claim your Future with your Power

Wednesday, November 18, 2020

Saturday, October 31, 2020

Samhain 2020 Meditation EEG Data


I recorded my brain waves with the Muse for a Samhain 2020 meditation I did from 11:30pm to 12am - techn0shaman



my heart rate during Samhain 2020 - techn0shaman



 

Wednesday, October 28, 2020

73 to 43 meditation heart rate change

Data from my meditation this morning October 28th 2020I was able to drop my heart rate to 43 from 73!

Why can't healthy people research psychedelics?


 

Why are plants illegal? Healthy people should have the right to research psychedelics and virtual reality but legislature is holding us scientists back
Original audio taken from: https://www.youtube.com/watch?v=d1aWj... 
background music is: Clear Water by Suduaya https://www.youtube.com/watch?v=a-4-3...

Monday, October 26, 2020

Meditation effectively lowers Heart Rate

 here is a couple of graphs from the HR monitor inside of the FITBIT device wearable computer - meditation has effectively lowered my heart rate on the occasions pictured in the graphs below - technoshaman


-technoshaman circa 2015 - Meditation in Google Cardboard cyberpunk VR [not relevant to graphs]






I look forward to doing more research on biofeedback and human machine interfacing while amalgamating the data



Art by Elftrance in the early third millenium

 

12.18.03

The Universe is very, very big. Meditate upon this.


06.20.04
Exploring mythic realms with Morning Star.



02.23.04
The fractal complexity of Nature is quite amazing.

01.11.04
The Mars Spirit expedition has sent back some dramatic pictures of the Red Planet.




artwork is created by
Matt Mazur (aka VJ Elfmaster) is a visual artist, animator, programmer, and space enthusiast living in Vancouver, BC. He's performed as VJ Elfmaster for 10 years at festivals across Canada, and has been teaching Galaxy Class for 6 years. His mission is to use art & education to teach humans about their galactic home and bring a wider perspective to the cultural dialogue on planet Earth. Besides galaxies, Matt's other interests include: elves, monkeys, UFOs, sword fighting & music festivals.











Terence McKenna provided a rational and ethically-aware solution to America's drug problems

 THE VEGETABLE DRUG ACT 

 by Terence McKenna

Terence McKenna provided a rational and ethically-aware solution to America's drug problems in a section in his book Food of the Gods given below:


A MODEST PROPOSAL

A drug policy respectful of democratic values would aim to educate people to make informed choices based on their own needs and ideals. Such a simple prescription is necessary and sadly overdue.

A master plan for seriously seeking to come to terms with America's drug problems might explore a number of options, including the following.

1. A 200 percent federal tax should be imposed on tobacco and alcohol. All government subsidies for tobacco production should be ended. Warnings on packaging should be strengthened. A 20 percent federal sales tax should be levied on sugar and sugar substitutes, and all supports for sugar production should be ended. Sugar packages should also carry warnings, and sugar should be a mandatory topic in school nutrition curricula.

2. All forms of cannabis should be legalized and a 200 percent federal sales tax imposed on cannabis products. Information as to the THC content of the product and current conclusions regarding its impact on health should be printed on the packaging.

3. International Monetary Fund and World Bank lending should be withdrawn from countries that produce hard drugs. Only international inspection and certification that a country is in compliance would restore loan eligibility.

4. Strict gun control must apply to both manufacture and possession. It is the unrestricted availability of firearms that has made violent crime and the drug abuse problem so intertwined.

5. The legality of nature must be recognized, so that all plants are legal to grow and possess.

6. Psychedelic therapy should be made legal and insurance coverage extended to include it.

7. Currency and banking regulations need to be strengthened. Presently bank collusion with criminal cartels allows large-scale money laundering to take place.

8. There is an immediate need for massive support for scientific research into all aspects of substance use and abuse and an equally massive commitment to public education.

9. One year after implementation of the above, all drugs still illegal in the United States should be decriminalized. The middleman is eliminated, the government can sell drugs at cost plus 200 percent, and those monies can be placed in a special fund to pay the social, medical, and educational costs of the legalization program. Money from taxes on alcohol, tobacco, sugar, and cannabis can also be placed in this fund. Also following this one-year period, pardons should be given to all offenders in drug cases that did not involve firearms or felonious assault.

If these proposals seem radical, it is only because we have drifted so far from the ideals that were originally most American. At the foundation of the American theory of social polity is the notion that our inalienable rights include "life, liberty, and the pursuit of happiness." To pretend that the right to the pursuit of happiness does not include the right to experiment with psychoactive plants and substances is to make an argument that is at best narrow and at worst ignorant and primitive. The only religions that are anything more than the traditionally sanctioned moral codes are religions of trance, dance ecstasy, and intoxication by hallucinogens. The living fact of the mystery of being is there, and it is an inalienable religious right to be able to approach it on one's own terms. A civilized society would enshrine that principle in law.

Sunday, June 24, 2018

How Virtual Reality Will Help Shape Our Psychedelic Future - B. J Murphy

 


When I think about the future, I envision mass technological disruptions across the entire landscape. Artificial intelligence (AI) being embedded into the very fabric of our architecture and institutions, 3D printing transforming our socio-economic system from scarcity to abundance, and virtual reality/augmented reality (VR/AR) unleashing infinite potential in shaping our perceptions of reality. 

One could argue that we've already been experimenting with VR/AR via the use of psychedelic drugs, like psilocybin, DMT, etc. But for many, the perception of these drugs tend to carry an unfortunate negative connotation. When people think of someone doing shrooms, a lot of them think of a person going mad in the middle of the woods. When people think of someone doing LSD, a lot of them think of a person believing they're Peter Pan as they hoist themselves off the top of a skyscraper.

The devil may be in the details, but for those who actually experiment with psychedelics, the devil isn't this terrible thing which results in their immediate death or psychological disruption; the devil is the infinite potential of their mind overcoming the many obstacles of reality.

And with this understanding, futurists and psychonauts techn0shaman and Celestina Madry attended this year's VRTO expo in Toronto. It was there they'd discussed "the limitations of our current cultural linguistic models of communication as well as the potential solutions that may result in the transformation of civilization."

In translation, they went into the science and history behind the use of psychedelics and how technologies, like VR, can help people grasp a much more thorough understanding in the potential of psychedelic use. 

In accordance with research as of late, the use of certain psychedelics under medical oversight has provided treatments to a variety of conditions, such as depression, addiction, PTSD, etc. But even for those who don't suffer from any of these conditions, the use of psychedelics can be a transformative experience in understanding not just reality but yourself as well.

By using technological mediums like VR and AR, those same experiences can be simulated, allowing people to immerse themselves in worlds of their own creation, or even augment the world that is already around them. Even within the medical field, VR and AR are being used to help treat some of the very same conditions to which psychedelics are being used to treat, like PTSD


"I surf information waves, waves that can change the mind. Mind-changing drugs, yeah! Alternate reality drugs, yeah!"
- Timothy Leary

By unlocking the potentialities of the human mind via VR/AR, our psychedelic future is unleashed. To mold and shape our reality through our imagination and creativity has been the aspiration of psychonauts throughout history.

The famous psychologist Timothy Leary once referred to himself as a "surfer," envisioning a future where, "[t]o study biology, you can press a button and make yourself part of the human body. You can become a white blood cell and learn about the circulatory system by traveling through an artery. You can call up the Prado Museum in Madrid and study Goya's paintings."

"I surf information waves," Leary would say. "Waves that can change the mind. Mind-changing drugs, yeah! Alternate reality drugs, yeah!" 

Though, the question remains: Will you surf the information waves? Will you immerse yourself into virtual and augmented worlds via VR/AR just as psychonauts have done with the help of psychedelics? Will you open up your mind to the possibilities of our impending psychedelic future?

Sunday, April 22, 2018

techn0shamans Mind Palace lobby 2018

 

techn0shamans Mind Palace lobby 2018

Monday, April 9, 2018

2000-Singularity


 

Nano crystal Technology/Electricity

2030 Building matter at molecular level, instantaneous transformation from substrate to substrate


Cryogenics



Genetic Sequencing/Editing

2029 -Aesthetic Application modification of oneself's features

2034 -h+ Human,Machine,Animal, AI. Chimeras

2036 Medical Application to functionally cure all diseases

2040 Fusion of consciousness’s, chimeras, AI’s in the exosphere

CONSCIOUSNESS EMULATION - AI - PSYCHEDELICS

PsyCrypto- Psychedelic Cryptography

  • 2018- Designing VR room with hidden messages that can only be seen by people tripping 

  • PsyCrypto + Connectome research will give us hard math for consciousness emulation - Celestina Aurora Madry ~2020 


Mixed/Virtual Realities

2031 Full immersion EVR with nanorobotics


Space Colonization/Habitats

2040 Complete Colonization of Solar System, Terra rings, biospheres




NETWORK- 4g(giga),LTE,5g,6g,7g,8g,9g 1-9tera, 1-9peta


2040 -Petabyte speeds will allow solar system travel with teleportation of consciousness and body



Tuesday, January 16, 2018

Psychedelic Art Gallery in JanusVR

 

 

[THE JOURNEY] - technoshaman's psychedelic art show!

a team of friends and developers came together to help me create my very own art gallery on the internet! thank you @VESTA @JANUSVR @FIREFOX @AUSSIE for making this dream come true!

IF YOU CLICK ON EACH ART PIECE YOU CAN LISTEN TO A SOUND CLIP OF ME EXPLAINING THE ONE YOU SELECT
 
art and room by techn0shaman

Code used to create this room

[<FireBoxRoom>
<Assets>

<AssetObject id="Main" src="https://vesta.janusxr.org/files/Aussie/techno/ArtSpace.dae.gz" />
<AssetObject id="MainS" src="https://vesta.janusxr.org/files/Aussie/techno/Art.dae" />



<AssetSound id="audio1" src="https://vesta.janusxr.org/files/Aussie/techno/1.mp3" />
<AssetSound id="audio2" src="https://vesta.janusxr.org/files/Aussie/techno/2.mp3" />
<AssetSound id="audio3" src="https://vesta.janusxr.org/files/Aussie/techno/3.mp3" />
<AssetSound id="audio4" src="https://vesta.janusxr.org/files/Aussie/techno/4.mp3" />
<AssetSound id="audio5" src="https://vesta.janusxr.org/files/Aussie/techno/5.mp3" />
<AssetSound id="audio6" src="https://vesta.janusxr.org/files/Aussie/techno/6.mp3" />
<AssetSound id="audio7" src="https://vesta.janusxr.org/files/Aussie/techno/7.mp3" />
<AssetSound id="audio8" src="https://vesta.janusxr.org/files/Aussie/techno/8.mp3" />
<AssetSound id="audio9" src="https://vesta.janusxr.org/files/Aussie/techno/9.mp3" />
<AssetSound id="audio10" src="https://vesta.janusxr.org/files/Aussie/techno/10.mp3" />
<AssetSound id="audio11" src="https://vesta.janusxr.org/files/Aussie/techno/11.mp3" />
<AssetSound id="audio12" src="https://vesta.janusxr.org/files/Aussie/techno/12.mp3" />



<AssetImage id="Annotated_skybox_Irradiance" src="https://vesta.janusxr.org/files/Aussie/techno/HDRcubemap_irradiance64.dds" tex_clamp="true" />
<AssetImage id="Annotated_skybox_radiance" src="https://vesta.janusxr.org/files/Aussie/techno/HDRcubemap_radiance256.dds" tex_clamp="true" />

<AssetImage id="envprobe" src="https://vesta.janusxr.org/files/Aussie/techno/envprobe.jpg" />

<AssetScript src="https://vesta.janusxr.org/files/Aussie/techno/interactionJS.js" />
<AssetScript src="https://vesta.janusxr.org/files/Aussie/somafm.js" />
<AssetVideo id="tv2" src="http://yt.janusvr.com/getvideo.php?videoid=rRr-DZmYER0" auto_play="true" loop="true" />
<AssetObject id="Maincol" src="https://vesta.janusxr.org/files/Aussie/techno/ArtSpacecol.obj" />
</Assets>

<Room use_local_asset="room_plane" pbr="true" visible="false" pos="1.65 0 -1.6" xdir="-0.760286 0 -0.649588" zdir="0.649588 0 -0.760286" cubemap_radiance_id="Annotated_skybox_radiance" cubemap_irradiance_id="Annotated_skybox_Irradiance" walk_speed="0.58" run_speed="3" default_sounds="false">

<Light js_id="walllight"  xdir="1 0 0" ydir="0 0 1" zdir ="0 -1 0" visible="false" pos="0 3 0" light_intensity="50" light_cone_angle="0.0001" light_cone_exponent="10" light_range="20" col="#FFE5C6" />

<Object id="Main" envmap_id="envprobe" collision_id="Maincol" />
<Object id="MainS" lighting="false" />

<Object id="plane" pos="-1.434 1000.679 -6.232" xdir="-0.999533 0.000533 -0.030547" js_id="mainvideo" ydir="-0 0.999848 0.017452" zdir="0.030551 0.017444 -0.999381" scale="1.489 0.874 0.99" lighting="false" video_id="tv2" />
<Object id="cube" js_id="i1" visible="false" pos="3.11 1.4 1.95624" scale="0.05 1 1.2" collision_id="cube" onclick="image1()" />

<Object id="cube" js_id="i2" visible="false" pos="3.11 1.4 0" scale="0.05 1 1.2" collision_id="cube" onclick="image2()" />

<Object id="cube" js_id="i3" visible="false" pos="3.11 1.4 -1.95624" scale="0.05 1 1.2" collision_id="cube" onclick="image3()" />

<Object id="cube" js_id="i4" visible="false" pos="1.95624 1.4 -3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image4()" />

<Object id="cube" js_id="i5" visible="false" pos="0 1.4 -3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image5()" />

<Object id="cube" js_id="i6" visible="false" pos="-1.95624 1.4 -3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image6()" />

<Object id="cube" js_id="i7" visible="false" pos="-3.11 1.4 1.95624" scale="0.05 1 1.2" collision_id="cube" onclick="image7()" />

<Object id="cube" js_id="i8" visible="false" pos="-3.11 1.4 0" scale="0.05 1 1.2" collision_id="cube" onclick="image8()" />

<Object id="cube" js_id="i9" visible="false" pos="-3.11 1.4 -1.95624" scale="0.05 1 1.2" collision_id="cube" onclick="image9()" />

<Object id="cube" js_id="i10" visible="false" pos="1.95624 1.4 3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image10()" />

<Object id="cube" js_id="i11" visible="false" pos="0 1.4 3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image11()" />

<Object id="cube" js_id="i12" visible="false" pos="-1.95624 1.4 3.11" scale="1.2 1 0.05" collision_id="cube" onclick="image12()" />

<Sound id="audio1" js_id="a1" />
<Sound id="audio2" js_id="a2" />
<Sound id="audio3" js_id="a3" />
<Sound id="audio4" js_id="a4" />
<Sound id="audio5" js_id="a5" />
<Sound id="audio6" js_id="a6" />
<Sound id="audio7" js_id="a7" />
<Sound id="audio8" js_id="a8" />
<Sound id="audio9" js_id="a9" />
<Sound id="audio10" js_id="a10" />
<Sound id="audio11" js_id="a11" />
<Sound id="audio12" js_id="a12" />


</Room>
</FireBoxRoom>
]

Saturday, October 7, 2017

"I'm virtual, therefore I am" - Interview with B.J Murphy 2017

 


Last year, I spoke with Toronto's very own "TechnoShaman" J Damon. And it was there that we struck up a conversation about virtual reality (VR), transhumanism, and what they have in store for us in the future. I enjoyed the conversation so much that I didn't want to leave it hanging around in the old Serious Wonder website archives.

J's vision for the future is one that is fast approaching. A lot has happened in both VR and augmented reality (AR) since J and I spoke, but what was said is still very much relevant. With that in mind, I've re-published our conversation below for all of you to enjoy and learn from.

Q: Hello J! I’m pleased to be speaking with you. First off, tell us a little about yourself. Where are you located and how would you describe yourself as an individual?

A: Hello. I’m J Damon aka. techn0shaman. I live in the downtown core of Toronto, Canada. I’m an advocate for the psychedelic experience, and a techno-optimist transhumanist. A large part of my life is focused around my immediate community and friends. The democratizations of mobile and social networking technologies that arrived just after the new millennium allowed me to become the entity I am today. I greatly cherish and appreciate those around me here on Earth


Q: How long have you been involved in the Transhumanist movement and what would you say is the current status of said movement in Canada today, especially in Ontario?

A: I discovered the term ‘Transhumanism’ in 2012 when I stumbled across the website www.futuretimeline.net, although my entire life I have felt drawn to the latest technologies, philosophies, and intellectual studies of the future and humanities. There is an active Transhuman community here in Toronto. I have been in contact with a few members but have not actively sought out any events as of yet.

It’s thriving, though as the group meets every Tuesday at the Toronto Reference Library. More people are being exposed to the idea of Transhumanism (which I closely see in conjecture with a Utopian outcome for all species on Earth and will eventually propel us into the nature-preserving citizens of the galaxy that we can feel approaching us in the next few decades).


Q: We’ve known each other personally for a while now and I’ve always been fascinated by your phenotypical aesthetic. Considering the fundamental tenet of Transhumanism known as Morphological Freedom, would you say that your personal appearance is a way for you to convey the future of which you envision – from both a societal and individual perspective?

A: Morphological Freedom is a by-product of the evolution of culture. I see history as a mass hallucination. And as we approach the omega singularity point, things will appear to become more chaotic and all boundaries will dissolve between each other. The future is a beautiful place where anyone can appear however they wish, not limited to the constraints of the biological medium that our consciousness inhabits.

You know, Octopi wear their meanings. I think most people assume that when an Octopus changes color, it’s a form of camouflage, but what’s actually happening is they’re exteriorizing their meanings as a form of communication on the surface of their bodies. The (trans,post)-human future is going to be very similar to this, my appearance is a reflection of who I am and the meanings and feelings inside of me to the best of my ability with currently available aesthetic and technological (financial) means.


“EVR is an important part of my life because I see a huge potential of exploring and recreating actual dream states, psychedelic visions, nightmares, and the unconscious parts of our brains that we spend a large portion of our lives in but do not have the capability of exploring and sharing, until now.”
– J Damon

Q: Let’s talk about virtual reality (VR) right quick. You’ve been heavily involved in the development of VR simulations and landscapes for quite a while, of which you frequently visit and spend considerable time in. Firstly, what is it about VR that catches your interest? And secondly, how do you envision the future of VR in the next few decades?

A: Virtual Realities are something that have been around since the invention of agriculture. We often think of VR as a pair of goggles that sit on your face and transport you into a new dimension, but that’s actually an Electronic Virtual Reality which was first introduced into the realm of Science Fiction by Stanley G Weinbaum in the late 1940’s. With the latest advancement in technologies, the 10x fold of sensors, the fact that everyone has a mobile phone which has more computing power than a desktop PC did even 6 years ago, we will see in the next 5 years a large amount of the population logging into the internet as a three dimensional experience in congregation with the two dimensional page experience we have been limited to over the last decade.

Electronic Virtual Reality (EVR) is a technology that I envision as a force to share our collectivized dreams on a mass scale with little input/resource extraction from the Earth. Terence McKenna once said, “the difference between a 100 story building and a 1000 story building in virtual reality is a ‘0’ in a line of code,” and it’s true. Once we can build structures from our imagination out of photons and share our dreams – the inside of our heads, built with light – we could potentially save the planet from the rampant problem of materialism.

Ten years from now, I envision people spending many hours in these headsets, which will slim down in design into something similar to a small projector that will launch you into these worlds by shining light directly into your retina (which will eventually supersede itself with Augmented Reality) the same way television was transcended by the invention of the internet. Ray Kurzweil has spoken about the idea of Nano-bots swimming through your blood stream and attaching themselves to nerve endings, sensory inputs/outputs, and into the capillaries of the brain and will trick our senses into an EVR by connecting you up into the cloud (where a majority of computation is done).

EVR is an important part of my life because I see a huge potential of exploring and recreating actual dream states, psychedelic visions, nightmares, and the unconscious parts of our brains that we spend a large portion of our lives in but do not have the capability of exploring and sharing, until now with the democratization of mobile EVR technologies.


Q: Thank you again for speaking with me, techn0shaman. Is there any final advice or thoughts that you’d like to share to Serious Wonder’s readers?

A: To the future, without fear! Thank you.

Sunday, January 29, 2017

insight techn0shaman 2017


"The eating of psilocybin mushrooms and ingesting of cannabis game me intense insight into how limited our cultural assumptions are with language and that if we desire we break free from the models of the bourgeois. Psychedelics taught me about the importance of myself and that the world we create and share with others is designed by our languages and that if we can change the code in which our language is made of we can transform the reality as we know it"

- techn0shaman 2017

Sunday, January 1, 2017

Shamanism led me to VR - techn0shaman

JanusVR as a platform for Artists

4ef2d2bff802014ff39015709b210b5b.jpg

Virtual Reality & Art

As an artist I am always looking at creating new ways to share my experiences with other people. I have personally found that art and digital technologies are a great combination because of the ability to create spaces, objects and creatures from our imagination in a 3 Dimensional environment. The ability for the observer to walk around and interact really changes the depth and emotion we as artists are able to portray by bringing ourselves and people into our own self created universe. Creating worlds from our dreams and visions are some of the most powerful ways we can express ourselves and share our perspective when we and others are looking at what we have created. As a potential for creating a better world through art, VR is an extremely powerful and moving platform, with the ability to change the way we perceive the world and our own subject experience of existence itself.  Virtual reality combined with art is the first step in evolving our language into something which is perceived and understood, a 3 Dimensional language. Beautiful visual meanings are beheld alongside acoustical meanings. We have the possibility of changing our species for the better in a profound way. If we could see with our eyes what each other means, there would be no miscommunication. Our 2D language does not suffice for truly sharing how we feel or what our subjective experience is; cyberspace is the cure for this as it connects each one of us to each other in a world built from light where we can share and build freely with no constraints.



the future.jpg

“Art’s task is to save the soul of mankind” - Terence McKenna

If we can dissolve the boundaries between ourselves and each other, we can all work toward a common cause, and a new true vision of humanity will be possible. But first we have to objectify our language. A culture can only evolve as fast as it’s language evolves, and we must build new bridges in the ways we can communicate to our species and to others. Building linguistic pathways and creating new modes and meanings of communication will advance our language much more than we can anticipate, once our language is beheld it will change the way we relate to everything. If we succeed we will breakthrough into a new dimension of understanding, it will create a more true dynamic, integrated, cybernetic, loving, psychedelic, intellectual environment for all of us to co-exist in. 


Shamanism led me to VR

I am always trying to expand the creative outlets for my art, and ways to share my experiences. My journey into VR started very simply. I had decent tech skills, but little money. Not letting that stop my desire to be a part of this radical transformation that is happening around us - to be a part of the creation of this new technology, not the slave of big business and wall street- I decided to search out methods and technologies which would help me achieve my goal of transforming the way I can communicate my ideas with other people. 

In my practice of Shamanism, the eating of psilocybin mushrooms and ingesting cannabis gave me intense insight into how limited our cultural assumptions are with language and that if we desire we can break free from the models of the bourgeois. Psychedelics taught me about the importance of myself and that the world we create and share with others is designed by our languages and that if we can change the code in which our language is made of we can transform the reality as we know it. By learning how to 3D model and sculpt memories from my mind palace, I have been able to share a truer vision of who I am and what my perception of this reality is. Discovering VR has completely changed the way I see the world and everyone in it, I am truly looking forward to a day when we are more enlightened and able to communicate through telepathy in 3 Dimensional language. We are seeing the birth of a new planetary scale transformation, and it’s very exciting to be apart of it. I think VR is a radical, fun way to start creating the future we want and it will allow us to look at the human soul as an eternal transdimensional object that we can merge with others and create a new understanding of who we are in the cosmos.

Drawing, wood burning, 3Dprinting, 3D modelling, painting, makeup, hairstyling, and evolving my personal aesthetic has been a really interesting journey, but the best part comes from being able to incorporate all of these creations into a much more solid form, Virtually. By scanning myself and objects I’ve made by bringing them into hyperspace in the metaverse, I have immortalized these ideas. Coding them into a virtual space that I’ve spent many hours living and working in. Transcending the limits of the biological realm, in the digital realm (which is no less real than the dimension that we exist in that isn’t virtual) has been an exhilarating and arduous journey into the mystical and the psychedelic. Mind stretches outwards and inwards beyond our brains into these technologies that have allowed me to unify the technological and the biological world by combining my artistic creations and capturing my memories, dreams, visions, nightmares, fantasies, and anticipated futures.

15326494_10108659237181150_1088190165207141603_n.jpg                   Artist: @raminnazer on his art pierce “All models of reality are provisional, meaning there is no one truth. It all just depends where you're standing. Cyberspace can be seen as a window into other realities. Places that don't technically "exist". We're currently looking at VR as a helmet or goggles but I think the big leap was with consumer internet, which started about 25 years ago. The only difference is now we're starting to step into the window. And the best part is that it's what the eastern yogi/spiritual bunch have been saying the whole time. It all IS and that's just becoming more clear. Also, the "welcome back" part implies that this is where you came from, you just incarnated into this limited stubborn reality to build
more context to enjoy where it ALL IS.”


JanusVR, a medium for bringing your Mind Palaces to life

How we browse and interact with the internet is evolving at a fast rate. JanusVR is a web browser designed by James McCrae graduate from the U of T, which allows you to look at the web in a new way, in 3D. The technology to be able to share our imagination with friends, family, and our communities is already in place today. JanusVR has the ability to interact with the internet that is in place today by using HTML + Firebox rooms to create a 3D experience on the web, in virtual reality. JanusVR has a multiplayer server so artists and people can interact with objects in real time when connected to this default server. Locomotion in VR is something JanusVR has worked hard to solve, using a portal system to move from website to website with searchable party mode abilities so you can find out where others are.

        Mindscapes and topological environments from our imagination are easy to bring together with a basic knowledge of HTML and 3D modelling. Vesta.JanusVR.com is a free hosting server for people who do not own their own websites but still want to share content. It’s free to sign up and has no cost for hosting files and has a built in HTML editor so it streamlines your ability to edit your files.


Community

It’s 2017! Let’s use this opportunity to connect with our communities and see if we can move the human race forward and invigorate the VR community (which is lacking large amounts of content). Let the voices of our communities reach out to everyone and anyone who wants to create art and share their experiences with the world. Transforming our reality is ultimately up to us, as the world is made of linguistic structure’s, let’s use our vocabulary intellectually and creatively to create a bright new model for others to see and hear across the metaverse. 

Anyone who is interested in designing art in 3D can talk to the JanusVR team on the community Discord, or Subreddit about how to get started! Not only are you able to design your art in a new way, but you can also bring existing art works into cyberspace too, using a phone or camera to capture your artwork as an image or a 3D model and then bringing it into Janus. 

I asked some artist’s in the VR community online what advances and abilities they would like to have integrated into VR, here are their suggestions:

  • Blondtron Sound or music publishing is an aspect I'm fed up with in the regular world and think we can do better in the metaverse. I want to be able to create sounds in virtual worlds but I also want to be able to build worlds around the songs I create. The two should go hand in hand. What is holding us (creators) back in our current music publishing system is that there are two many middle men between artists and their fans, there are too many copyright laws. I'm interested in how we can publish works as artists with some sort of cryptographic watermark (audio or visual) that links us to our work directly, some sort of blockchain system that encourages remixing and iteration. Clearing samples sucks balls.”

  • Ali Zareiee In tilt brush there's a line tool and that's it, and it is far from precise, homing in on the perfect line in that environment you need to be a calligraphy master and a seasoned martial artist to be able to pull off the correct lines in one go ”

  • Dulce Baerga - to “ Have the ability to think of a world and then AI would build it for me”


About:

techn0shaman is a Toronto based Transhumanist, advocate for the psychedelic experience, and Electronic virtual reality enthusiast. Find out more at www.theziatemple.com